#engineering

10 posts

Every trail you can reach by train

Hiking by train, part 2 of 2

Building TrainRando from OpenStreetMap, an SNCF station list, and a longest-path solver

Claude Code learnings

How to boost your productivity writing code or any content while keeping control

Is it actually getting better?

Building a chess engine in Rust, part 8 of 8

SPRT testing, benchmarks, and the discipline of not fooling yourself

The neural network that broke everything

Building a chess engine in Rust, part 7 of 8

Switching to NNUE, training with Bullet, and the regressions nobody warns you about

Standing on the shoulders of PeSTO

Building a chess engine in Rust, part 6 of 8

Better piece-square tables and the limits of handcrafted evaluation

The search for better search

Building a chess engine in Rust, part 5 of 8

Iterative deepening, pruning, and thinking deeper without thinking longer

Speaking UCI: making your engine talk to the world

Building a chess engine in Rust, part 4 of 8

The protocol that lets chess engines exist

Giving it eyes: a handcrafted evaluation

Building a chess engine in Rust, part 3 of 8

Material, piece-square tables, and the art of scoring a position

My first shitty playable bot

Building a chess engine in Rust, part 2 of 8

Negamax, alpha-beta, and the joy of watching it lose

Teaching a computer what a chessboard is

Building a chess engine in Rust, part 1 of 8

Bitboards, magic numbers, and the first 10,000 bugs